by filippot | Mar 23, 2026 | Uncategorized
WIP tales of the Luma-Framework mod for Mafia III.Features list: https://github.com/Filoppi/Luma-Framework/wiki/Mods-List#mafia-iii Fixing the blurry TAA with DLSS/FSR Mafia III is notably one of the games with the blurriest TAA of all time, contributing to the bad...
by filippot | Mar 23, 2026 | Uncategorized
HDR, especially in the movies industry, often gets the reputation of being unnecessary and only causing detriment. Here we can debunk some of the most common claims. Claim: HDR exclusively distract the viewer from the focus of the scene, by making background elements...
by filippot | Mar 23, 2026 | HDR
Did it ever happen to you that you are playing a dark game in dimly lit room on your OLED, and suddenly notice the “floor” in the game felt like it was emitting light? Starfield might be the most famous example of this.Many players expressed a visual...
by filippot | Mar 21, 2026 | HDR
UE SDR Filmic Tonemapper (UE default) UE ACES 2 Pumbo v3 Crimson Desert ACES 2 Crimson Desert PsychoV (RenoDX)
by filippot | Mar 11, 2026 | HDR
Here’s a set of images that showcase the following tonemappers in Unreal Engine 5.- UE’s default SDR tonemapper- AgX (SDR)- ACES 2.0- Pumbo Luma WIP display mapper The SDR tonemapper is “clipped” to SDR but matched in brightness to the HDR...